Blame my exhausted mind for the inexcusable name on this piece.
I thank God for getting this done in time for Otakon 2009, especially since it's a considerable step on the road to learning mechanical design. And thanks to people like Ridwan Chandra ([link]
), they've inspired me to focus on ever-smaller details and still ensure I see the big picture. Spotted a few bad mistakes after post-processing, but eh...I should make note of them next time.
Standing about 6.5 meters tall, this close-combat bipedal mech wields a small beam cannon on its right arm and a special lance in its left hand. The lance pierces enemies at the molecular level via a surface-adhering space-time rift. And even with the field off, its superalloy tip can easily disable lightly-armored combat vehicles and infantry with a quick stab or two. The mecha has a few unique features, including dislocatable knees and height-adjustable lower legs, allowing it to reach much farther than one might assume.
Lumograph pencils and mechanical pencils on 8.5" x 11" Strathmore 300-series Bristol board. GIMP 2.6 for desaturating the slightly-yellow paper.