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Pointy Things by PlasmaFire3000 Pointy Things by PlasmaFire3000
Blame my exhausted mind for the inexcusable name on this piece.

I thank God for getting this done in time for Otakon 2009, especially since it's a considerable step on the road to learning mechanical design. And thanks to people like Ridwan Chandra ([link]), they've inspired me to focus on ever-smaller details and still ensure I see the big picture. Spotted a few bad mistakes after post-processing, but eh...I should make note of them next time.

Standing about 6.5 meters tall, this close-combat bipedal mech wields a small beam cannon on its right arm and a special lance in its left hand. The lance pierces enemies at the molecular level via a surface-adhering space-time rift. And even with the field off, its superalloy tip can easily disable lightly-armored combat vehicles and infantry with a quick stab or two. The mecha has a few unique features, including dislocatable knees and height-adjustable lower legs, allowing it to reach much farther than one might assume.

Lumograph pencils and mechanical pencils on 8.5" x 11" Strathmore 300-series Bristol board. GIMP 2.6 for desaturating the slightly-yellow paper.
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:iconel-bronco:
El-Bronco Featured By Owner Dec 27, 2009  Hobbyist Digital Artist
This mech so 'huge'! So many panel, Awesome.
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:iconplasmafire3000:
PlasmaFire3000 Featured By Owner Dec 27, 2009
Thanks. It does look pretty imposing, eh?
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:iconel-bronco:
El-Bronco Featured By Owner Dec 27, 2009  Hobbyist Digital Artist
For sure :).
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:icontalros:
Talros Featured By Owner Aug 16, 2009  Professional Digital Artist
Woha, nice dude ! ;D
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:iconplasmafire3000:
PlasmaFire3000 Featured By Owner Aug 16, 2009
Thanks, Talros! Hope to see some new works from you sometime as well... :)
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:iconfuratix:
Furatix Featured By Owner Aug 11, 2009
omfg... LOVE IT !! :D
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:icontgping:
TGping Featured By Owner Jul 23, 2009  Professional Traditional Artist
Another thing I forgot to mention, IF you do add in a background be sure to put in the same effort as the figure.


Keep it up!
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:iconplasmafire3000:
PlasmaFire3000 Featured By Owner Jul 23, 2009
Hahaha...good call, TGping :p. I really need to do more background studies; they obviously take more sketchbook space, and require a bit of traveling, but it'd help.

I should start hunting out some industrial areas around the area. To Google Maps!
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:icontgping:
TGping Featured By Owner Jul 23, 2009  Professional Traditional Artist
:D google earth is good when you cant travel :)
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:iconplasmafire3000:
PlasmaFire3000 Featured By Owner Jul 23, 2009
I meant Google Maps with the car keys. I don't own a GPS receiver (yet). ;)
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:icontgping:
TGping Featured By Owner Jul 23, 2009  Professional Traditional Artist
lol, I meant to download 3d models of cities and draw those.
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:icontgping:
TGping Featured By Owner Jul 23, 2009  Professional Traditional Artist
I dont know how I missed this, good stuff going on!

I read through the posts, and I agree with the perspective issues, what can really help, even if you aren't going to do a bcakground. Add in a horizon line. That alone will fix some problems.
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:iconplasmafire3000:
PlasmaFire3000 Featured By Owner Jul 23, 2009
True, I should try adding a permanent horizon line (or pair of small pen markings near the sides of the page, to reduce smudging). Most of my drawings begin with perspective lines anyway, but they slowly get erased as the structure is developed.
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:iconjmc13:
JMC13 Featured By Owner Jul 20, 2009
Cool mecha, now go destroy things ^_^
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:iconeva-guy01:
eva-guy01 Featured By Owner Jul 16, 2009  Hobbyist General Artist
Wow, best detailed work yet. Hope you can add more details such as the cockpit, back view, propulsion (if it has flight or hover capabilities).
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:iconxperimental00:
Xperimental00 Featured By Owner Jul 15, 2009  Hobbyist General Artist
Close combat eh? That's pretty much a lot of details put in. ^^
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:iconplasmafire3000:
PlasmaFire3000 Featured By Owner Jul 16, 2009
Gonna fight 'em real close, and look good doing it! ^^
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:icongrid-gunner:
grid-gunner Featured By Owner Jul 15, 2009
Hey thats a cool design man! Nice and cleanly drawn. If you don't mind me say'n there is a slight perspective issue with one of the foot. But that can be easily overlooked since its a common mistake many people make (including myself).
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:iconplasmafire3000:
PlasmaFire3000 Featured By Owner Jul 15, 2009
Thanks for the critique! :) Actually, if you don't mind pointing specifically which foot is in error (the front view of the right foot, or the 3/4-view of the left), and where, that'd be even better, since I want to know what I did wrong.

I'm sure you can sympathize with this: one of the hardest skills of mech and human figure drawing is symmetry across foreshortening and changes in perspective--like drawing opposing shoulders, legs, arms, etc. in different poses. It's possibly one of my biggest hurdles right now...
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:icongrid-gunner:
grid-gunner Featured By Owner Jul 20, 2009
Yes foreshortening is tricky with complicated shapes like the one you used here.

The foot or toes of the right foot (front view) seems to be pointing almost straight at the viewer. I think the tip of the toes/foot should be pointing a bit more down. The knee area of the same leg has some odd angles too. Hope that is helpful.
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:iconplasmafire3000:
PlasmaFire3000 Featured By Owner Jul 20, 2009
Thanks. I see what you mean about that foot; the soles of the toes shouldn't be visible, and the front-most toes should be tilted down slightly.

I realized it was partially because I drew the entire background and hangar floor _after_ I finished the mech, forgetting that the perspective at the floor is level with the feet. Oh well, there's always next time to plan ahead...
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:icondeviantrye:
DeviantRye Featured By Owner Jul 14, 2009
Every little boy's dream. Who wouldn't want to ride that to school?
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:iconplasmafire3000:
PlasmaFire3000 Featured By Owner Jul 14, 2009
Stop, man. You're making my inner-child imagination hyper again. :D
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:iconrekkou:
Rekkou Featured By Owner Jul 14, 2009  Professional Digital Artist
pretty awesome
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:iconovyz:
OvyZ Featured By Owner Jul 13, 2009
fkn sick
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:iconovyz:
OvyZ Featured By Owner Jul 15, 2009
i love ur stuff i rly wanna learn how to do this... any advice???
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:iconplasmafire3000:
PlasmaFire3000 Featured By Owner Jul 26, 2009
Well...it's difficult to summarize in just one post, but I'd suggest starting with a study on various mecha parts: arms, hands, legs, joints, torsos, weapons, and in particular, heads (because the head--or lack of one--generally defines the "personality" and feel of a mech, just like the head of a human). If you can, do some sketches on the interiors too, like cockpits, actuators/drive systems, etc.

Draw parts in various orientations and perspectives, then start combining them into a coherent machine. Try to keep the style consistent--i.e., flowing curves should generally not be drawn alongside hard angles unless there's a "transition" between them. A basic knowledge of human anatomy will help greatly, as bipedal mechs have their basis on how we stand upright, sit, and move around (there are many references on drawing human bodies in libraries and book stores; I'd highly recommend checking one out).

Keep a sketchbook on you when you can, and draw when you're able to, wherever you're able to. Take references from both real life and fictional instances; mecha design is not meant to be difficult, but it will take time, practice, and observation.

Also, try asking others (including myself) for advice--they're generally more than welcome to help you; there are a number of great original mecha artists here on deviantART, and I'd suggest looking at their designs, too. MeganeRid and VulnePro are two people I highly recommend.

My Mecha Sketchbook series might give you a good idea of where I started and where I am now after two years. It's all progress, and the learning won't end even if I think I've "mastered" something. Any which way, I make sure I'm having fun with it, too!

Thanks for asking, OvyZ. :)
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:iconovyz:
OvyZ Featured By Owner Jul 30, 2009
Thank you so much this has been very helpfull bro, thank you
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:iconrhymes-with-orange:
rhymes-with-Orange Featured By Owner Jul 13, 2009
I concur
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