As of early 2009, I have not worked on 2D, precision schematic-style weapons for four years due to a transition into 3D works. However, the pieces you see here are a few favorites produced during my "peak." Then again, one day I'd like to come back to this design process to help augment my 3D art as well. The biggest enemy right now is time, because each piece took days of work, with constant part research, and frequent breaks to prevent eye strain.