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Some musings for tonight...
Music is something that a lot of people including myself enjoy listening to while they work. And for some, it's fun to play and compose new works--no doubt it's an artform! Nevertheless, being a former trombonist and now a drummer, I can attest that jazz is one of the toughest music genres to master. Appreciating it isn't too difficult unless you ventures into realms a là free jazz and the avant-garde movements of the 1950s, but playing it well is something else entirely. Whether it's slow vocal waltzes or Mach-3-velocity bop, a dose of funk or on-the-feet swing, the phrasing and structure of jazz is often extremely technical. For starters, the 4/4 time signature is sometimes discarded in favor of 3/4, 2/4, 7/8, 12/8, or some other combination of fraction that composers and conductors love to mix between songs and even individual measures. Mastery of key signature changes and phrasing, playing within standard chords and out, and providing an unpredictable--yet often structured appeal underneath--separates jazz (and orchestral ) players from a lot of what we hear on the radio nowadays.
To me, one aspect that stands out the most in jazz is the improvisation. Instrumental and vocal solos are commonplace for other types of music like progressive rock, metal, pop, and country, but not many place emphasis on off-the-cuff playing. And this is what draws my connection and love between jazz and mechanical design. Because what makes good mecha what it is, is just like what makes good jazz what it is. Though the following list is nowhere near complete, here are a few connections I've felt:
1. They require a solid technical and foundational understanding within that genre. "Chops" are not only defined by the parts of your body that plays the instrument, but also the knowledge of the theories and techniques that go into using the tools and media available. Playing in tune and in rhythm, listening to one another, reading and memorizing sheet music (if required), and proper posture, just to name a few. And in mechanical design, knowing the styles, the components required, perspective, line/color/lighting theory, layout and composition methods, and anatomy all help form a solid base to build...
2. ...a desire to improvise, and to improvise well. When I played in a jazz combo, understanding core scales, dynamics, phrasing, and the sheet music were just a few of the elements key to a successful solo. Yet creativity ultimately drove the solo at performance time, with the band's background playing as support and inspiration. Designing mecha feels much the same, with the "performance" in showing your best effort, being inspired from what exists, drawing from the imagination, and simultaneously pursuing improvement for future works.
3. When required, the ability to form a cohesive voice within your band. In the chorus sections, unintentionally sticking out like a sore thumb is hardly desirable (hearing myself playing far too loud in a post-concert recording is not pleasing!), but playing too quietly can draw attention to the lack of an assigned role too. Though most mecha designers I've met prefer to work solo, this is akin to having parts merge into the design and ultimately the entire composition (background, foreground, focal points, etc.), without having one element unbalance the entirety.
4. A drive to learn from one another. This affects all three of the above aspects, and quite a lot more! A closed-up mind is one of the least-desirable traits you and I could hang onto if we wish to better ourselves. And an open mind that is willing to accept help and constructive criticism not only helps the student, but often benefits the instructor, too. Doing research and brushing up on current techniques with regular practice wouldn't hurt either!
Whoever says that playing jazz isn't ever fun is probably doing it wrong, and whoever says that mecha design isn't ever fun is probably doing it wrong too. Because one of the greatest rewards is knowing that once you've attempted and honed a new ability within your genre, it suddenly opens up new branches to explore and develop a personalized "voice" within. And though the practice sessions and client requests might drag on far too long, testing your patience and your mettle's limits, there is an underlying knowledge that it's ultimately worth it.
Music is something that a lot of people including myself enjoy listening to while they work. And for some, it's fun to play and compose new works--no doubt it's an artform! Nevertheless, being a former trombonist and now a drummer, I can attest that jazz is one of the toughest music genres to master. Appreciating it isn't too difficult unless you ventures into realms a là free jazz and the avant-garde movements of the 1950s, but playing it well is something else entirely. Whether it's slow vocal waltzes or Mach-3-velocity bop, a dose of funk or on-the-feet swing, the phrasing and structure of jazz is often extremely technical. For starters, the 4/4 time signature is sometimes discarded in favor of 3/4, 2/4, 7/8, 12/8, or some other combination of fraction that composers and conductors love to mix between songs and even individual measures. Mastery of key signature changes and phrasing, playing within standard chords and out, and providing an unpredictable--yet often structured appeal underneath--separates jazz (and orchestral ) players from a lot of what we hear on the radio nowadays.
To me, one aspect that stands out the most in jazz is the improvisation. Instrumental and vocal solos are commonplace for other types of music like progressive rock, metal, pop, and country, but not many place emphasis on off-the-cuff playing. And this is what draws my connection and love between jazz and mechanical design. Because what makes good mecha what it is, is just like what makes good jazz what it is. Though the following list is nowhere near complete, here are a few connections I've felt:
1. They require a solid technical and foundational understanding within that genre. "Chops" are not only defined by the parts of your body that plays the instrument, but also the knowledge of the theories and techniques that go into using the tools and media available. Playing in tune and in rhythm, listening to one another, reading and memorizing sheet music (if required), and proper posture, just to name a few. And in mechanical design, knowing the styles, the components required, perspective, line/color/lighting theory, layout and composition methods, and anatomy all help form a solid base to build...
2. ...a desire to improvise, and to improvise well. When I played in a jazz combo, understanding core scales, dynamics, phrasing, and the sheet music were just a few of the elements key to a successful solo. Yet creativity ultimately drove the solo at performance time, with the band's background playing as support and inspiration. Designing mecha feels much the same, with the "performance" in showing your best effort, being inspired from what exists, drawing from the imagination, and simultaneously pursuing improvement for future works.
3. When required, the ability to form a cohesive voice within your band. In the chorus sections, unintentionally sticking out like a sore thumb is hardly desirable (hearing myself playing far too loud in a post-concert recording is not pleasing!), but playing too quietly can draw attention to the lack of an assigned role too. Though most mecha designers I've met prefer to work solo, this is akin to having parts merge into the design and ultimately the entire composition (background, foreground, focal points, etc.), without having one element unbalance the entirety.
4. A drive to learn from one another. This affects all three of the above aspects, and quite a lot more! A closed-up mind is one of the least-desirable traits you and I could hang onto if we wish to better ourselves. And an open mind that is willing to accept help and constructive criticism not only helps the student, but often benefits the instructor, too. Doing research and brushing up on current techniques with regular practice wouldn't hurt either!
Whoever says that playing jazz isn't ever fun is probably doing it wrong, and whoever says that mecha design isn't ever fun is probably doing it wrong too. Because one of the greatest rewards is knowing that once you've attempted and honed a new ability within your genre, it suddenly opens up new branches to explore and develop a personalized "voice" within. And though the practice sessions and client requests might drag on far too long, testing your patience and your mettle's limits, there is an underlying knowledge that it's ultimately worth it.
So...Otakon 2010...
Still going! Won't be working in the Artist Alley this year, though, due to a massive table price increase plus summer obligations taking away almost all available time--including for writing this.
For those of you I met last year, with the exception of the Aborted Creativity members and a couple others, I will look forward to seeing you again.
And now, to Baltimore!
It's dAt Meme Time.
I probably will never do this again because the people I tagged at the end might hate me for perpetuating dA's undercurrents :p. But since a friend of mines, Catherine, asked me earlier today, it could be worth a shot.
So, awe at her fantastic openCanvas and Corel Painter works before I grind this meme:
~kheleksul (https://www.deviantart.com/kheleksul)
And......let's go!
1. Post these rules.
2. Each tagged person must post 10 things about themselves on their journal.
3. At the end, you have to choose and tag 10 people and post their icons on the same journal.
4. Go to their pages and send a message saying you tagged them.
5. No tag-backs.
The ten:
1. I give th
New Semester. Same Word.
And the word is..."work."
Just a brief heads-up that this school year is already taking a toll on me, since it's all higher-level focus courses from here on 'till whenever I graduate. So for anyone who's hoping for more original machinery: I hate to disappoint you, but submissions will occur less frequently, at least until winter break; expect to see them as Mecha Sketchbook entries than serious pieces, if anything, as the latter often take hours of continuous work--hours that I rarely grasp currently--and more time spent thinking than actually drawing. I miss the summer and Otakon 2009 greatly, but I also need to re-prioritize and adhere to
Otakon 2009...Post-Return Recovery Syndrome
Waking up at 2PM today, I realized two things: long nights of sleep are still good, and Otakon 2009 is over.
3 and 1/2 days of madness ended all too quickly, and honestly, it didn't matter about how much I sold, or the totals I earned. Because I had an awesome time! It felt strange jumping right into the big leagues of Artist Alleys around the convention scene, but mingling with amazing artists and passionate fans alike made my weekend worthwhile.
Some things I've learned:
- Item and equipment checklists as well as sales records forms are more important than ever.
- I hate Maryland's all-encompassing tax system. :(
- On-demand printing f
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Comments9
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Reminds me of gundam thunderbolt, lol
That aside, this really hit the spot doesn't it?
Clashing blocky shapes and curvy shapes, choosing where the inner frame would be visible, considering mecha's role and mecha's aesthetics.
Aren't these definitely harmony?
Just like jazz and other artform, mecha design does relay emotions.
Like how the shape and such tells you what kind of person would pilot it.
Nice journal!!
That aside, this really hit the spot doesn't it?
Clashing blocky shapes and curvy shapes, choosing where the inner frame would be visible, considering mecha's role and mecha's aesthetics.
Aren't these definitely harmony?
Just like jazz and other artform, mecha design does relay emotions.
Like how the shape and such tells you what kind of person would pilot it.
Nice journal!!